To note: All principles from level 1 to level 4 grant +1 to your sacred site cap. +25 silver per wedding ring +3 maximum holy places +20 stability in territories that follow a foreign religion +10 war support when an empire refuses requests or breaks a deal +1 land and naval movement -10% industry unit cost +10 war support when requesting +1 war support per turn when there are active requestsĥ stability of garrisons +1 to combat strength for units adjacent to districts and garrisons 25% cost of adoption and cancellation of civic education +10 War Support when winning a battle and when an opponent retreats +5 science of strategic resource deposits +25 experience when training units -1 unit maintenance cost Be careful though, because the principles chosen by the AI will no longer be available to you (and vice versa). religious principles in Humanity are divided into levels and you are only allowed to choose one from each. Having more faith and religious followers allows you to unlock religious principles. Both options cause you to lose the ability to apply state religion, build holy places, and choose principles. To note: Civic irreligion presents two options: secularism and state atheism.
It can generate grievances and demands that lead to war. Next thing you know, neighboring empires whose outposts / territories were too far away, or those whose domains are not as populated, will complain because your faith is spreading over their lands. Religious pressure will then extend to attached and adjacent territories. First, it will come from cities with holy places (or wonders that act as holy places). It also has a snowball effect, as more people who adhere to your state religion will spread it. holy sites, civic education, cultural wonders, etc.), your citizens will begin to follow your state religion. For example, if you chose the Harappans during the Ancient Era, the bonus food will result in additional population in your cities.Įventually, as you increase your generation of faith from various sources (i.e. Polytheism – +5 faith per number of attached territories.Įither option helps you right off the bat, although your selection will depend on how your empire grows.You will receive a prompt on the founding of a religion. Start the religion game in Humanity occurs after your city has 10 inhabitants. Humanity: Religion and Faith Guide – Getting More Followers and Choosing the Best Principles You can also check out our beginner’s guide to learn more about basic mechanics and early game progression. To note: For more information, see our Humanity guides and features hub.
here is our Humanity guide to help you with religious mechanisms, faith, religious principles and followers. On your turn, you’ll end up swimming in a ton of bonuses. If you focus on the faith game and the different principles, you might get a lot of followers. As you progress Humanity, you will eventually realize the value of religion.